Professional Experience - Beyond Good & Evil 2

Graphics Engineer | Ubisoft Mainz

About this project

- Sole responsibility for designing and implementing the volumetric fog system. Close collaboration with lighting team to make sure the system supports all of their needs. The system needs to be flexibel enough to cover a wide variety of use cases across vastly different scales while minimizing memory consumption and performance needs.
- Worked on additional lighting topics: realtime GI and area lights
- Giant, multi-threaded codebase
- Implemented an automated nightly regression test pipeline for rendering systems
- Led work on various memory optimization tasks
- Created tooling for the mentioned render topics
- Worked closely with lighting&planet tech directors and artists to assess their needs, tailor the tech to them and to make sure that they have what they need

Gallery

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