University - 3D Scanning

Scanning of 3D objects & environments, as well as motion capture.

  • University
  • Photogrammetry
  • C++

About this project

This page shows results from a course a University that is particularly interesting to game development as it has a lot of overlap with modern photogrammetry.

Implicit Surfaces

Hoppe's method, as well as radial basis functions are used to generate a surface representation of a point cloud.



Optimization Problems

The aim of those different excercises was to find the parameters for fitting a function to a set of points. This was done on gaussian curves, a paraboloid and on marker-based registration.



Coarse Alignment

Procrustes algorithm was used to allign multiple instances of the same mesh by using a sparse point correspondence.



ICP

The itertative closest points (ICP) algorithm was used to allign partial meshes.



Camera Intrinsics, Back-projection, Meshes

This image shows the result of a data reconstruction from an RGBD sensor.



Camera Tracking

The itertative closest points (ICP) algorithm was used to track a camera over multiple frames.

Get in touch