Tools

A collection of tools for optimization, level design, model pipelines and more

Chunk System

World generation backend

Procedural Terrain Tools

Terrain painter and data-driven procedural object placement

LOD, Mesh Optimization & Billboards

Automated mesh decimation, billboard baking and rendering

Model Tools

MagicaVoxel model import pipeline and optimization

3D Scanning

Scanning of 3D objects & environments, as well as motion capture

Build Pipeline

Server build pipeline with steam integration

Voxel Bake Pipeline

Server based model optimization and texture bake pipeline

Planet Generation

Variable sized planet mesh generation

UI & Tools

UI systems, rendering and tools

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