Shaders - Spiderman Interior
Interior mapping case study for Marvel's Spiderman. Part of a course lectured at university.
- University Course
- HLSL
- Unity
This project is one of the projects I created for a course lectured at University for 2 semesters.
It is intended to teach others about various shader techniques and not as a fully polished showpiece.
About this project
This project recreates the interior mapping effect used in Marvel's Spiderman and later in Forza Horizon 4 to make a low-poly building's windows appear as if there is a room behind them. To achieve this, the view direction is intersected with the rooms geometry and the result adjusted for perspective. The shader allows for rooms of different depth, however additional data in the texture is required for this to work.
Gallery

