Lexdev.net - Frostpunk Heatmap
In-game data visualization.
- Lexdev.net Tutorial
- HLSL
- Compute Shader
- Deferred Rendering
- Unity
- C#
This project is a tutorial on Lexdev.net.
Detailed information about it can be found on the website, as well as links to the template and final project.
About this project
Due to some similarities with the Civilization VI fog of war tutorial, the Frostpunk tutorial introduces a variety of new concepts, like shader variants and deferred rendering support. It explains how to populate the G-Buffer for Unity's standard deferred pipeline. The result is improved with the addition of a variety of post-processing effects.
At the time of writing this, the tutorial was visited over 24.000 times.





