Shaders - Anno Blueprint

Anno 1800 blueprint effect. Part of a course lectured at university.

  • University Course
  • HLSL
  • Unity
  • C#
This project is one of the projects I created for a course lectured at University for 2 semesters.
It is intended to teach others about various shader techniques and not as a fully polished showpiece.

About this project

This project aims to recreate the visual appearance of the blueprint effect in Anno 1800. While I am certain that the edge highlights in the game are baked into a texture, I decided to use this project to teach others how to use a depth and colour-based edge detection, usually used in post-processing based anti-aliasing techniques. As a result, the effect works without any input except for what is already being rendered.

Gallery

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