Shaders - Anno Blueprint
Anno 1800 blueprint effect. Part of a course lectured at university.
- University Course
- HLSL
- Unity
- C#
This project is one of the projects I created for a course lectured at University for 2 semesters.
It is intended to teach others about various shader techniques and not as a fully polished showpiece.
About this project
This project aims to recreate the visual appearance of the blueprint effect in Anno 1800. While I am certain that the edge highlights in the game are baked into a texture, I decided to use this project to teach others how to use a depth and colour-based edge detection, usually used in post-processing based anti-aliasing techniques. As a result, the effect works without any input except for what is already being rendered.

