Gameslab Project - Planet Generation
Variable sized planet mesh generation.
- University Course
- Unity
- C#
This page is part of a project done at university over 2 months with a team of 3 other students.
I am only highlighting the parts of the project I worked on.
About this project
This page shows how the hex planets for this project were generated from a simple icosahedron. Due to the unique way hex spheres are built, every sphere has exactly 12 pentagons in between the hexagons. We included this in our game design by splitting each planet into 12 sectors with a base building in its centre. In addition to that, biomes, tiles with different heights and sector borders are generated as well.
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