Gamejams - Voxel Bake Pipeline
Server based model optimization and texture bake pipeline.
- Gamejam
- HLSL
- Unity
This project was created during a gamejam.
There might be minor bugs/visual glitches.
About this project
This is the first project where I started to experiment with automated model pipelines for voxels. To speed up the process of exporting a model, uv mapping, mesh simplifying and texture baking (colour and ambient occlusion), I created a custom server-based exporter that would automatically do those steps. Most of the work was done by a python script for blender. The data would be uploaded to and downloaded from the server using sftp, a simple bash script did periodically check for changes to the input folder on the server. After the gamejam I added an editor integration to this system.
Rendering wise, the only thing worth mentioning here is the frosted glass effect on the windows in the background.
Gallery

