Gamejams - GI & Volumetric Fog
Custom GI and Volumetric Fog for Unity.
- Gamejam
- HLSL
- Pathtracing
- Global Illumination
- Unity
This project was created during a gamejam.
There might be minor bugs/visual glitches.
About this project
For this project I was fortunate enough to be part of a larger team with plenty of artists and programmers. As a result, I could use the two days of the gamejam for rendering topics. I decided to focus on GI and volumetric fog due to the impact they had on the game. Unfortunately, Unity's GI solution is not great, so we decided to bake lighting information for this project ourselves. I chose a probe based approach rather than relying on textures as this would allow for more dynamic objects in the scene while still maintaining an overall great quality. Finally, I implemented a simply volumetric fog solution with full shadow support. In combination with post-processing, the overall image quality turned out really well.





