MASTER'S THESIS: ERROR-AWARE ADAPTIVE VOXEL RAYTRACING
Introduction and testing of a custom octree raytracing algorithm to be able to handle high variance within a production dataset from Horizon Zero Dawn

Introduction and testing of a custom octree raytracing algorithm to be able to handle high variance within a production dataset from Horizon Zero Dawn

Multi-threaded pathtracer for volumetric datasets

Graphics Engineer | Ubisoft Mainz

Custom scriptable render pipeline and shader library for Unity

Pathtraced volumetric clouds for games
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